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- Path: mn5.swip.net!usenet
- From: m-15798@mailbox.swipnet.se (Jan SyrΘn)
- Newsgroups: comp.sys.amiga.misc
- Subject: Re: DOOM with Breathless engine?
- Date: 24 Jan 1996 22:12:39 GMT
- Organization: -
- Message-ID: <2267.6598T14T1392@mailbox.swipnet.se>
- References: <oj6ivicxjed.fsf@hpsrk.fc.hp.com><2367.6592T300T2528@rhein-neckar.de> <oj6u41m17yn.fsf@hpsrk.fc.hp.com>
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-
-
- >Massimo.Mancini@rhein-neckar.de (Massimo Mancini) wrote:
-
- >> NOTHING Exceptional ???
-
- >Nope. You can try, but you're not gonna convince me that my 4000, which
- >I've been using for a well over 3 *years*, should cause all these games
- >to crash and burn.
-
- >The problem is, they don't even try. Never mind real time action games
- >for a moment - even commercial games with more or less static displays,
- >like war games, or turn-based overhead view RPGs, tend to assume 15 Khz
- >320x200x32 color displays, and lord knows what they're doing to obtain
- >system resources - just taking them it appears. Many of them simply
- >crash on a 68040 - which is not only a dog slow CPU by today's
- >standards, but a positively ancient one. If these games can't handle
- >ancient, slow hardware, what hope is there for the future of Amiga
- >games?
-
- >> scandoubler/flickerfixer then WHAT DO YOU EXPECT ? That buying a
-
- >I just expect that if I pay $40+ for a commercial game, it will run on a
- >fairly vanilla configuration such as mine. The Amiga deserves better
- >than this.
-
- >I just hope that if AT can really make the PowerAmiga thing happen
- >(which in itself will be difficult), the games situation will turn
- >around, and we'll get nice, system compliant games that one can buy with
- >some reasonable confidence that they'll actually work. The Amiga has
- >had some very innovative games in its day, but its very depressing to
- >see the state of the market now.
-
- > - steve
-
- What's the mayor difference between 060 and 040, because I can play most of my
- games on the 060 ,not so many doom-clones thou :( , but that depends only on
- the programers who are optimizing their code for 020/030, and in these
- processors is there some instuctions wich not exists in the 040/060, so they
- must be emulated, wich takes a lot longer to perform or they might even make
- your computer say hello to the Guru.
- So what gamemakers should do is:
-
- 1. Don't optimize at all. (then every processor should work)
-
- 2. Optimize for several processors. 1 opt 020/030 and 1 opt 040/060
-
- I would prefer nr 2.
-
-
- __ _____
- __ / / / ___/ * Jan SyrΘn
- / /_/ / __ /__ / * Email m-15798@mailbox.swipnet.se
- /_____/ /_//____/ * Amiga is the choise of a creative generation.
- Amiga 1200/060 16Mb fast 1.6Gb HD
-
-